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Installation – Windows/Mac

LightBuzz has made the installation process effortless. Everything works right out of the box, so you can focus on your apps. Ensure your computer meets the system requirements and follow the steps below to install our package.

1) Download the Unity Package file (.tgz format)

If you haven’t acquired your package yet, contact us.

2) Launch Unity3D

Download and install Unity3D (it’s free!). Ensure you have installed the proper Build Support modules for your target platforms. For example, if you are deploying on iOS, add the iOS Build Support module.

Unity Hub - Modules

Then, click the New button to create a new Unity project. Give it a name and select Create.

Unity Hub - New Project

The Unity Editor should launch with an empty project structure.

3) Import the LightBuzz Body Tracking package

Add the LightBuzz Body Tracking package, which you downloaded in step #1.

Go to Window → Package Manager.

Click the + icon and select Add package from tarball…

Navigate to the location you downloaded the Unity package file and select it.

Wait for the installation to complete. If running on Windows, you also need to accept the UAC prompt.

4) Import samples

Upon successful installation of the package, you can expand the Samples dropdown and import a demo scene to play with. The LightBuzz SDK is bundled with eight demos for you to choose from.

Each sample includes a scene and its corresponding C# script. You can find them under Assets/Samples/LightBuzz Body Tracking/version/sample.

5) Apply the Build Settings

We have made it easy for you to apply the proper build settings for your target platform. Under the Unity menu, select LightBuzz → Apply Build Settings for → Android or iOS or macOS or Windows or Linux to automatically update the Build Settings for the desired destination platform.

Congratulations! You can now start coding.

Building on macOS

When developing or building for macOS, you may encounter the following permissions window. Ensure to click OK for the application to run properly.

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